[Freeciv-Dev] Re: Client AI development
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On Thu, Apr 19, 2001 at 12:11:01PM -0500, Cameron Morland wrote:
> La 2001-04-19, Raimar Falke skribis:
>
> > > (Actually it's not quite as simple as battling it out; requiring a Beowulf
> > > cluster to run "the best" AI wouldn't really be an acceptable solution.)
> >
> > So BB requires a lot of computing power?
>
> No, quite the opposite in fact. Brooks discusses this. I'm just saying
> that the criteria for choosing the best is not merely the best player, it
> must also be computationally feasable.
This will show up, if the AI has only a limited amount of time per
turn.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Just because you put a flag on the moon doesn't make it yours, it just
puts a hole in the moon."
[Freeciv-Dev] Re: Client AI development, Jordan Crouse, 2001/04/19
- [Freeciv-Dev] Re: Client AI development, Cameron Morland, 2001/04/19
- [Freeciv-Dev] Re: Client AI development, Daniel Sjölie, 2001/04/19
- [Freeciv-Dev] Re: Client AI development, Cameron Morland, 2001/04/20
- [Freeciv-Dev] Re: Client AI development, Raimar Falke, 2001/04/20
- [Freeciv-Dev] Re: Client AI development, Jarda Benkovsky, 2001/04/20
- [Freeciv-Dev] Re: Client AI development, Baumans, 2001/04/20
[Freeciv-Dev] Re: Client AI development, Raimar Falke, 2001/04/19
[Freeciv-Dev] Re: Client AI development, Tony Stuckey, 2001/04/19
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