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To: cameron@xxxxxxxxxx
Cc: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Client AI development
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 20 Apr 2001 11:56:47 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Apr 19, 2001 at 12:11:01PM -0500, Cameron Morland wrote:
> La 2001-04-19, Raimar Falke skribis:
> 
> > > (Actually it's not quite as simple as battling it out; requiring a Beowulf
> > > cluster to run "the best" AI wouldn't really be an acceptable solution.)
> >
> > So BB requires a lot of computing power?
> 
> No, quite the opposite in fact. Brooks discusses this. I'm just saying
> that the criteria for choosing the best is not merely the best player, it
> must also be computationally feasable.

This will show up, if the AI has only a limited amount of time per
turn.

        Raimar

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 email: rf13@xxxxxxxxxxxxxxxxx
 "Just because you put a flag on the moon doesn't make it yours, it just
  puts a hole in the moon."



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