[Freeciv-Dev] Re: Client AI development
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La 2001-04-19, Raimar Falke skribis:
> > (Actually it's not quite as simple as battling it out; requiring a Beowulf
> > cluster to run "the best" AI wouldn't really be an acceptable solution.)
>
> So BB requires a lot of computing power?
No, quite the opposite in fact. Brooks discusses this. I'm just saying
that the criteria for choosing the best is not merely the best player, it
must also be computationally feasable.
> > I would actually not like to make the only AI for Freeciv, because then I
> > would have no way of verifying it, except for playing against humans, and
> > that takes a long time.
>
> The first goal probably is the achieve the performance of the current
> AI.
For a completed AI, yes. Autonomous units or cities are a possibly earlier
goal
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[Freeciv-Dev] Re: Client AI development, Jordan Crouse, 2001/04/19
- [Freeciv-Dev] Re: Client AI development, Cameron Morland, 2001/04/19
- [Freeciv-Dev] Re: Client AI development, Daniel Sjölie, 2001/04/19
- [Freeciv-Dev] Re: Client AI development, Cameron Morland, 2001/04/20
- [Freeciv-Dev] Re: Client AI development, Raimar Falke, 2001/04/20
- [Freeciv-Dev] Re: Client AI development, Jarda Benkovsky, 2001/04/20
- [Freeciv-Dev] Re: Client AI development, Baumans, 2001/04/20
[Freeciv-Dev] Re: Client AI development, Raimar Falke, 2001/04/19
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