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[Freeciv-Dev] Re: Client AI development
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To: <rf13@xxxxxxxxxxxxxxxxxxxxxx>
Cc: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Client AI development
From: Cameron Morland <cjmorlan@xxxxxxxxxxxx>
Date: Thu, 19 Apr 2001 12:11:01 -0500 (EST)
Reply-to: <cameron@xxxxxxxxxx>

La 2001-04-19, Raimar Falke skribis:

> > (Actually it's not quite as simple as battling it out; requiring a Beowulf
> > cluster to run "the best" AI wouldn't really be an acceptable solution.)
>
> So BB requires a lot of computing power?

No, quite the opposite in fact. Brooks discusses this. I'm just saying
that the criteria for choosing the best is not merely the best player, it
must also be computationally feasable.

> > I would actually not like to make the only AI for Freeciv, because then I
> > would have no way of verifying it, except for playing against humans, and
> > that takes a long time.
>
> The first goal probably is the achieve the performance of the current
> AI.

For a completed AI, yes. Autonomous units or cities are a possibly earlier
goal


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