Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2001:
[Freeciv-Dev] Re: Settler tech patch
Home

[Freeciv-Dev] Re: Settler tech patch

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: Arien Malec <arien_malec@xxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Settler tech patch
From: Jules Bean <jules@xxxxxxxxxxxxxxx>
Date: Fri, 16 Mar 2001 11:07:40 +0000

On Thu, Mar 15, 2001 at 04:37:19PM -0600, Tony Stuckey wrote:
> On Thu, Mar 15, 2001 at 02:30:59PM -0800, Arien Malec wrote:
> > Attached is a partial patch to implement tech flags for settler techs.
> > The basic idea is to make the settler technologies you get for free
> > (road building, irrigation, mining) something you have to develop,
> > which seems both more realistic and more challenging. (Settler techs
> > would also balance out a terraform only unit with no population cost).
> 
>       This is actually what Civ did.  The start of game message said
> things like:
>       "Your tribe has knowledge of Irrigation, Mining, Roadbuilding,
> Pottery, and Bronze Working", where the first three never changed, and the
> others were potential starting bonuses.

I'm fairly sure you didn't necessarily get those three.

The Romans always got Roadbuilding, and most other nations had some
techs they always got, but I'm pretty sure it was possible not to
start with roads.

Jules



[Prev in Thread] Current Thread [Next in Thread]