[Freeciv-Dev] Re: Settler tech patch
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On Thu, Mar 15, 2001 at 02:30:59PM -0800, Arien Malec wrote:
> Attached is a partial patch to implement tech flags for settler techs.
> The basic idea is to make the settler technologies you get for free
> (road building, irrigation, mining) something you have to develop,
> which seems both more realistic and more challenging. (Settler techs
> would also balance out a terraform only unit with no population cost).
This is actually what Civ did. The start of game message said
"Your tribe has knowledge of Irrigation, Mining, Roadbuilding,
Pottery, and Bronze Working", where the first three never changed, and the
others were potential starting bonuses.
> One of the nice things about such a variable is that if you wanted to
> start out with a radically changed tech set, and you wanted already to
> be able to transform & make airbases, and the like, you could use that
> variable there too...
And the next step is to allow the server to randomly choose a
number of advances to be known at game start, as Civ did.
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."