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[Freeciv-Dev] Re: Settler tech patch

[Freeciv-Dev] Re: Settler tech patch

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To: Arien Malec <arien_malec@xxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Settler tech patch
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Thu, 15 Mar 2001 16:37:19 -0600

On Thu, Mar 15, 2001 at 02:30:59PM -0800, Arien Malec wrote:
> Attached is a partial patch to implement tech flags for settler techs.
> The basic idea is to make the settler technologies you get for free
> (road building, irrigation, mining) something you have to develop,
> which seems both more realistic and more challenging. (Settler techs
> would also balance out a terraform only unit with no population cost).

        This is actually what Civ did.  The start of game message said
things like:
        "Your tribe has knowledge of Irrigation, Mining, Roadbuilding,
Pottery, and Bronze Working", where the first three never changed, and the
others were potential starting bonuses.

> One of the nice things about such a variable is that if you wanted to
> start out with a radically changed tech set, and you wanted already to
> be able to transform & make airbases, and the like, you could use that
> variable there too...

        And the next step is to allow the server to randomly choose a
number of advances to be known at game start, as Civ did.
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.

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