Complete.Org: Mailing Lists: Archives: freeciv-dev: March 2001:
[Freeciv-Dev] Re: natural city names

[Freeciv-Dev] Re: natural city names

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: natural city names
From: Cameron Morland <cjmorlan@xxxxxxxxxxxx>
Date: Wed, 14 Mar 2001 22:07:43 -0500 (EST)
Reply-to: <cameron@xxxxxxxxxx>

La 2001-03-14, Cameron Morland skribis:

> In my current code, it uses "is_at_coast" which seems to not check
> diagonally (am I right?). I think it should check diagonally; what do you
> think? Do you know what the function is called? I can't find it.

Ultimately it seemed necessary to use "is_terrain_near_tile(x,y,T_OCEAN)",
which is implemented in this new little patch. Again, this required the
previous two patches.

| cjmorland@xxxxxxxxxxxx
| Each decade we shiftily declare we have buried class;
| each decade the coffin stays empty.
|     --Richard Hoggart

Attachment: stratford3.diff.gz
Description: Binary data

[Prev in Thread] Current Thread [Next in Thread]