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[Freeciv-Dev] Re: obscuring the capital: natural city names
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[Freeciv-Dev] Re: obscuring the capital: natural city names

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Cc: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: obscuring the capital: natural city names
From: Cameron Morland <cjmorlan@xxxxxxxxxxxx>
Date: Wed, 14 Mar 2001 15:49:29 -0500 (EST)
Reply-to: <cameron@xxxxxxxxxx>

La 2001-03-14, Jules Bean skribis:

> On Tue, Mar 13, 2001 at 06:08:18PM +0000, Robert Brady wrote:
>
> > I'm not sure which is preferable there, but I think it should be
> > consistent, either way..

I'm now thinking that going by root-word is the better way to go, because
it makes more sense to name a city after a terrain feature, not after a
city that happens to also have that terrain feature.

> Also, note that London is also 'coastal', if 'coastal' is defined as
> "close enough to the sea that big ships can get in and out". London
> was a major port.

In my current code, it uses "is_at_coast" which seems to not check
diagonally (am I right?). I think it should check diagonally; what do you
think? Do you know what the function is called? I can't find it.

I think it would be worthwhile to also check to see if the city is on a
mountain/hill or forest, mostly for French cities
(eg Mont-Dauphin, Mont St Michel, Mont-de-Marsan, Montauban, Montereau,
Montignac, Montigny), and possibly for other languages. I'm working on a
complete Canadian ruleset. If your nation is represented in Freeciv,
please feel free to build your own nation list, I really can't do it
except for English-speaking countries. The English list I made is far from
perfect. I also believe that larger city lists are worthwhile; lists of
many cities can be had from various web sites (weather maps, mostly).

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