Complete.Org: Mailing Lists: Archives: freeciv-dev: February 2001:
[Freeciv-Dev] Re: Dips. OOPS please read this one!
Home

[Freeciv-Dev] Re: Dips. OOPS please read this one!

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Dips. OOPS please read this one!
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Tue, 27 Feb 2001 14:09:20 -0500

At 2001/02/27 13:50 , Thue wrote:
>On Tuesday 27 February 2001 17:09, Christian Knoke wrote:
>> dnh wrote:
>> > ARGH! sorry.. err I am of course refering to diplomats.
>> >
>> > On Tue, 27 Feb 2001, dnh wrote:
>> > > Erm I think perhaps the chance of a defending diplomat winning against
>> >
>> > an attacking dip should higher.. and if you have more than one it should
>> > get extra bonus. Otherwise there is no other way to beat a larger player
>> > who has something with a higher defense (ie musketeer and dip when all
>> > you have is pikemen)
>>
>> You can achieve this by setting the the diplchance variable
>> in the civserver to a lower value. I usually play with 50%.
>>
>> If I understand the helptext right, putting several diplomats
>> into a city multiplies the defence value.
>>
>> Christian
>
>Diplchance is 80 to begin with - 80 percent chance to defeat defending 
>diplomats! This should rather be around 20, no?

From what I read when I implemented it, this (80% for diplchance) works out
to be very close to the Civ2 behavior.

jjm




[Prev in Thread] Current Thread [Next in Thread]