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[Freeciv-Dev] Re: Dips. OOPS please read this one!
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[Freeciv-Dev] Re: Dips. OOPS please read this one!

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Dips. OOPS please read this one!
From: Thue <thue@xxxxxxx>
Date: Tue, 27 Feb 2001 20:17:25 +0100

On Tuesday 27 February 2001 20:09, Jeff Mallatt wrote:
> At 2001/02/27 13:50 , Thue wrote:
> >On Tuesday 27 February 2001 17:09, Christian Knoke wrote:
> >> dnh wrote:
> >> > ARGH! sorry.. err I am of course refering to diplomats.
> >> >
> >> > On Tue, 27 Feb 2001, dnh wrote:
> >> > > Erm I think perhaps the chance of a defending diplomat winning
> >> > > against
> >> >
> >> > an attacking dip should higher.. and if you have more than one it
> >> > should get extra bonus. Otherwise there is no other way to beat a
> >> > larger player who has something with a higher defense (ie musketeer
> >> > and dip when all you have is pikemen)
> >>
> >> You can achieve this by setting the the diplchance variable
> >> in the civserver to a lower value. I usually play with 50%.
> >>
> >> If I understand the helptext right, putting several diplomats
> >> into a city multiplies the defence value.
> >>
> >> Christian
> >
> >Diplchance is 80 to begin with - 80 percent chance to defeat defending
> >diplomats! This should rather be around 20, no?
>
> From what I read when I implemented it, this (80% for diplchance) works out
> to be very close to the Civ2 behavior.
>
> jjm

But then in civ 2 diplomats are way overpowered! We should lower that value 
considerbly in freeciv mode.
We also need to raise the cost of inciting and bribing; they are way to cheap 
right now (as seen by the fact that many players builds diplomats exclusively 
for land warfare).

-Thue



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