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[Freeciv-Dev] Re: BUG: More on goto poliline.
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[Freeciv-Dev] Re: BUG: More on goto poliline.

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: BUG: More on goto poliline.
From: Martin Olveyra <molv@xxxxxxxxxxxxx>
Date: Tue, 27 Feb 2001 16:01:54 -0300
Reply-to: molv@xxxxxxxxxxxxx

On Tue, 27 Feb 2001, Martin Olveyra wrote:
> I have recently submit a bug in where the program aborts when the poliline
> falls outside the map (the "y" axis bug). I saw that it has been solved.
> 
> But now, I have observed the "x" axis bug. That is, if the poliline
> crosses the limit x=0 to x=map.xsize-1, or viceversa, the goto poliline 
> changes
> its way (turns 180 degrees), I mean, the goto poliline never crosses this 
> limit.
> I think solving this would not be so trivial as the previous bug. Please show
> I'm am wrong...:-)

Ups...sorry, it was an interpretation mistake from me...hehe
Now I observe that the poliline turns way when the poliline is longer than the
half of the map.



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