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[Freeciv-Dev] Re: BUG: More on goto poliline.
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[Freeciv-Dev] Re: BUG: More on goto poliline.

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To: Martin Olveyra <molv@xxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: BUG: More on goto poliline.
From: Thue <thue@xxxxxxx>
Date: Tue, 27 Feb 2001 19:41:38 +0100

On Tuesday 27 February 2001 19:15, Martin Olveyra wrote:
> I have recently submit a bug in where the program aborts when the poliline
> falls outside the map (the "y" axis bug). I saw that it has been solved.
>
> But now, I have observed the "x" axis bug. That is, if the poliline
> crosses the limit x=0 to x=map.xsize-1, or viceversa, the goto poliline
> changes its way (turns 180 degrees), I mean, the goto poliline never
> crosses this limit. I think solving this would not be so trivial as the
> previous bug. Please show I'm am wrong...:-)

Not reproduced; you are sure it is not just because the other way around the 
world is a shorter route?

-Thue



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