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[Freeciv-Dev] Re: [DRAFT] New modpack: FutureTech
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[Freeciv-Dev] Re: [DRAFT] New modpack: FutureTech

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [DRAFT] New modpack: FutureTech
From: "STyx (Oreka)" <styx@xxxxxxxxx>
Date: Tue, 13 Feb 2001 15:20:58 +0100
Reply-to: "STyx (Oreka)" <styx@xxxxxxxxxxxx>


Tech: (Hi-temperature) SUPRA-CONDUCTIVITY
Requires: ELECTRONIC,
increase the city production.
unit: new missile
 move:      30


Tech:  NANO-MACHINES
Requires: COMPUTER, GENETIC
increase the hitpoints parameters of units (or new units with highter
hitpoints level)

Tech: PSYCHOANALISYS
Obsolete: J.S. BACH CATHEDRAL
-1 unhappy man per city.

Tech: PSIONIC FORCE  (see Ufo X-Com)
Requires: GENETIC, PSYCHOANALISYS.
Unit: psionic man
a kind of spy who converts units without any charge.


Tech: TELEPORTATION
Requires: CRIPTOGRAPHY
Improvment: Teleportation center
cost:      hi
1 unit can be teleport (in 1 turn) betwen two cities that own a
teleportation center.
(Very useful to cross the oceans, or/and for large maps)


Tech: FIELDS DEFENSE
Requires: PSIONIC FORCE , ???
New city defense .
Improvment: FIELDS
A city inflicts an attack on each adjacent ennemy unit.
Wonder.: GREEN FIELDS
Secure your cities from the effects of pollution.

Government: FEDERAL CORPORATION
A "One for all, all for one" government:
to wage war on a one FEDERAL CORPORATION is
to wage war on all FEDERAL CORPORATIONs.

and so on.




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