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[Freeciv-Dev] Re: [DRAFT] New modpack: FutureTech
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[Freeciv-Dev] Re: [DRAFT] New modpack: FutureTech

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: [DRAFT] New modpack: FutureTech
From: Reinier Post <rp@xxxxxxxxxx>
Date: Sun, 11 Feb 2001 01:43:51 +0100

On Sat, Feb 10, 2001 at 08:00:57PM -0300, Miguel Farah F. wrote:
> One of the things that always bugged me about Civ 1/2 was the tech tree:
> after fusion power, came Future Tech 1, then Future Tech 2, and so on.
> In campaigns with large landmasses, the techtree would be exhausted
> early, and I'd be stuck with all these FTs which ammounted to nothing
> interesting, specially for a science-fiction fan like myself. In most
> cases I'd reach the FTs in the latter half of the 20th century, so it
> wasn't that terrible a problem... but considering Freeciv can reach much
> further into the future, it is a more noticeable annoyance.

I've always thought it shouldn't be too hard to generate new units,
buildings and wonders modelled after the present ones.  They would
just be existing ones with the parameters cranked up a little.

But your approach is much better of course.

-- 
Reinier



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