[Freeciv-Dev] Re: [DRAFT] New modpack: FutureTech
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Thank for your input. I'll get most of this to the draft during the
weekend.
I'll do some preliminary comments now:
"STyx (Oreka)" dijo/said:
>
>
>[...]
>Tech: NANO-MACHINES
>Requires: COMPUTER, GENETIC
>increase the hitpoints parameters of units (or new units with highter
>hitpoints level)
Hmmm...
>Tech: PSYCHOANALISYS
>Obsolete: J.S. BACH CATHEDRAL
>-1 unhappy man per city.
Now, THAT'S something cool I didn't think of.
>Tech: PSIONIC FORCE (see Ufo X-Com)
>Requires: GENETIC, PSYCHOANALISYS.
>Unit: psionic man
>a kind of spy who converts units without any charge.
Hmmm... there should be SOME way of countering this.
>Tech: TELEPORTATION
>Requires: CRIPTOGRAPHY
>Improvment: Teleportation center
>cost: hi
>1 unit can be teleport (in 1 turn) betwen two cities that own a
>teleportation center.
>(Very useful to cross the oceans, or/and for large maps)
Already done - see farcaster.
>Tech: FIELDS DEFENSE
>Requires: PSIONIC FORCE , ???
>New city defense .
>Improvment: FIELDS
>A city inflicts an attack on each adjacent ennemy unit.
>Wonder.: GREEN FIELDS
>Secure your cities from the effects of pollution.
>
>Government: FEDERAL CORPORATION
>A "One for all, all for one" government:
>to wage war on a one FEDERAL CORPORATION is
>to wage war on all FEDERAL CORPORATIONs.
I don't understand this one.
--
MIGUEL FARAH // miguel@xxxxx
#include <disclaimer.h> // http://www.nn.cl/~miguel
<*>
"Trust me - I know what I'm doing."
- Sledge Hammer
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