[Freeciv-Dev] Large data transfer triggers send buffer assertion (PR#705
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Try: start a server with one of the 160x90 scenarios.
Connect one player; start the game.
Disband all your initial units.
Result: (when it tries to send the entire map)
1: cut connection thue from thue105 (connection incomplete) due to huge send
buffer (1)
-Thue
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