[Freeciv-Dev] Re: Ping patch
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On Sat, Feb 17, 2001 at 04:20:16PM +0000, Vasco Alexandre Da Silva Costa wrote:
> On Sat, 17 Feb 2001, Raimar Falke wrote:
> > On Sat, Feb 17, 2001 at 03:41:08PM +0000, Vasco Alexandre Da Silva Costa
> > wrote:
> > > * Also, added a max size of MAX_LEN_BUFFER to the send buffers,
> > > if the send buffer gets bigger than 128kb the player's connection is
> > > cut.
> > > This is just in case something freaky happens & the send buffer starts
> > > eating mem like a black hole.
> >
> > There is currently no mechanism which limits this otherwise?
>
> Nope. But i don't think 1.11.4 had a dynamic send buffer. How it was it
> only failed if it couldn't realloc the buffer.
>
> > > Of course, because of the ping packets, this breaks network protocol
> > > compatibility. Yes i know we can use the capability string and just not
> > > send these packets to older clients but i don't want to do that.
> > > I want everyone to be forced to have this behaviour.
> >
> > So an old client will get an unknown paket, will not get answer and
> > the server will cut the connection?! IMHO this is bad.
>
> Why is is? If we're breaking the protocol anyway in this version.
> Aren't we? I think we are...
In what version? The upcoming 1.12? Do you know when this version will
get released and when your patch gets integrated?
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Make a software that is foolproof, and only fools will want to use it.
[Freeciv-Dev] Re: Ping patch, Paul Zastoupil, 2001/02/17
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