[Freeciv-Dev] Re: Ping patch
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On Sat, Feb 17, 2001 at 04:58:22PM +0100, Christian Knoke wrote:
> Vasco Alexandre Da Silva Costa wrote:
> >
> > This patch adds 2 things:
> >
> > * added PACKET_CONN_PING & PACKET_CONN_PONG:
> > PACKET_CONN_PING is sent by the server every GAME_DEFAULT_PINGTIMEOUT
> > seconds to all clients.
> > If the client doesn't reply with PACKET_CONN_PONG by the time the server
> > tries to PING it again the client's connection is cut.
> >
> > GAME_DEFAULT_PINGTIMEOUT is 60 seconds right now.
>
> Single packets can get lost. Is it a good idea to rely on one
> packet?
Single IP packets can be lost. However a freeciv packet is just a
chunk of a TCP stream. TCP doesn't loose anything.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
Make a software that is foolproof, and only fools will want to use it.
[Freeciv-Dev] Re: Ping patch, Paul Zastoupil, 2001/02/17
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