[Freeciv-Dev] Re: Ping patch
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On Sat, 17 Feb 2001, Raimar Falke wrote:
> On Sat, Feb 17, 2001 at 03:41:08PM +0000, Vasco Alexandre Da Silva Costa
> wrote:
> > * Also, added a max size of MAX_LEN_BUFFER to the send buffers,
> > if the send buffer gets bigger than 128kb the player's connection is cut.
> > This is just in case something freaky happens & the send buffer starts
> > eating mem like a black hole.
>
> There is currently no mechanism which limits this otherwise?
Nope. But i don't think 1.11.4 had a dynamic send buffer. How it was it
only failed if it couldn't realloc the buffer.
> > Of course, because of the ping packets, this breaks network protocol
> > compatibility. Yes i know we can use the capability string and just not
> > send these packets to older clients but i don't want to do that.
> > I want everyone to be forced to have this behaviour.
>
> So an old client will get an unknown paket, will not get answer and
> the server will cut the connection?! IMHO this is bad.
Why is is? If we're breaking the protocol anyway in this version.
Aren't we? I think we are...
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
[Freeciv-Dev] Re: Ping patch, Paul Zastoupil, 2001/02/17
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