[Freeciv-Dev] Re: Ping patch
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On Sat, 17 Feb 2001, Christian Knoke wrote:
> Vasco Alexandre Da Silva Costa wrote:
> >
> > This patch adds 2 things:
> >
> > * added PACKET_CONN_PING & PACKET_CONN_PONG:
> > PACKET_CONN_PING is sent by the server every GAME_DEFAULT_PINGTIMEOUT
> > seconds to all clients.
> > If the client doesn't reply with PACKET_CONN_PONG by the time the server
> > tries to PING it again the client's connection is cut.
> >
> > GAME_DEFAULT_PINGTIMEOUT is 60 seconds right now.
>
> Single packets can get lost. Is it a good idea to rely on one
> packet?
Why not? We're using TCP & IRC uses the same ping method (IIRC) and you
don't see it having much of a problem. Besides, if you get disconnected,
just reconnect.
[Freeciv-Dev] Re: Ping patch, Paul Zastoupil, 2001/02/17
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