[Freeciv-Dev] Re: [PATCH] correct the value of trade routes
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On Fri, Feb 09, 2001 at 05:40:33PM -0500, Mike Z. Jing wrote:
> After playing Civ2 and searching on the Web, I found that the value for
> the one time bonus payment when establishing a trade route in Freeciv is 4
> times too small -- the basic formula is correct, but the x2 modifiers are
> applied backwards, i.e. it should then be doubled if the destination city
> belongs to another player or is on a different continent rather than
> halved for being not so. Similarly, the continuing trade bonus is also
> too small by a factor of 2. This helps to explain why it israrely worth
> the trouble to establish trade routes in Freeciv. This patch fixes the
> problem.
I'm not going to disagree with your sources for the math, but I am
going to disagree with your conclusion! It is absolutely worth
establishing trade routes! 2-3 trade income over 200 or more turns more
than pays for the cost of building the caravan in the first place.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
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