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[Freeciv-Dev] Re: [PATCH] correct the value of trade routes
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[Freeciv-Dev] Re: [PATCH] correct the value of trade routes

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To: "Mike Z. Jing" <jing@xxxxxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] correct the value of trade routes
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Fri, 9 Feb 2001 18:50:31 -0600

On Fri, Feb 09, 2001 at 05:40:33PM -0500, Mike Z. Jing wrote:
> After playing Civ2 and searching on the Web, I found that the value for
> the one time bonus payment when establishing a trade route in Freeciv is 4
> times too small -- the basic formula is correct, but the x2 modifiers are
> applied backwards, i.e. it should then be doubled if the destination city
> belongs to another player or is on a different continent rather than
> halved for being not so.  Similarly, the continuing trade bonus is also
> too small by a factor of 2.  This helps to explain why it israrely worth
> the trouble to establish trade routes in Freeciv.  This patch fixes the
> problem.

        I'm not going to disagree with your sources for the math, but I am
going to disagree with your conclusion!  It is absolutely worth
establishing trade routes!  2-3 trade income over 200 or more turns more
than pays for the cost of building the caravan in the first place.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.



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