[Freeciv-Dev] Re: [PATCH] correct the value of trade routes
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Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx> wrote:
I'm not going to disagree with your sources for the math, but I am
going to disagree with your conclusion! It is absolutely worth
establishing trade routes! 2-3 trade income over 200 or more turns
more than pays for the cost of building the caravan in the first place.
I am merely pointing out tha fact that hardly anybody would bother to do
that, at least in games I have seen, and that the benefit is much smaller
than I have seen in Civ2.
As for the sources, one of them can be found at:
http://www.civfanatics.com/civ2scrolls.shtml#Trade
I have also checked the Apolyton Civilization Site Forums. It seems that
the formula is not exact, but certainly close enough for the purpose of
Freeciv, considering that we have ignored several other factors used in
Civ2. The upshot of all this is that the multipling factors are applied
incorrectly in Freeciv. And I think it's important to fix it.
Mike
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- [Freeciv-Dev] Re: [PATCH] correct the value of trade routes,
Mike Jing <=
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