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[Freeciv-Dev] Re: [PATCH] correct the value of trade routes
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[Freeciv-Dev] Re: [PATCH] correct the value of trade routes

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To: Jens Egon Nyborg <jensegon@xxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] correct the value of trade routes
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 17 Feb 2001 16:58:40 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

On Tue, Feb 13, 2001 at 06:43:34PM +0100, Jens Egon Nyborg wrote:
> "Mike Z. Jing" wrote:
> > 
> > After playing Civ2 and searching on the Web, I found that the value for
> > the one time bonus payment when establishing a trade route in Freeciv is 4
> > times too small -- 
> [...] 
> >  This patch fixes the
> > problem.
> 
> 
> Freeciv also doesn't delete the worst traderoute, when a city reaches 4
> trade routes. (which it should)
> 
> I rely heavily on this whenever I gain naval control, in civ1-2 you will
> make a /lot/ of money that way, at the same as you are replacing old
> trade routes with new & better.
> 
> I tried fixing this in cityhand.c::establish_trade_route() with no
> effect whatsoever. suggestions?

Try server/unithand.c:handle_unit_establish_trade()

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Any sufficiently advanced technology is indistinguishable from magic."
    -- Arthur C. Clarke



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