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[Freeciv-Dev] Re: TODO
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: TODO
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Sun, 24 Sep 2000 17:43:50 +1100 (EST)

On Sun, 17 Sep 2000, Thue <thue@xxxxxxx> wrote:

> +- Stop the server from sending text to the clients. Instead it should
> +  send an enum and some values, which the client converted to a message
> +  to show to the user. This will give the client more knowledge of the
> +  content of the messages, needed for fx a client side AI. It will also
> +  mean that the messages are automatically correctly localized.
> +  Note that these new messages will have to sometimes contain city names.

This is still a bit controversial.  I think it should send text (or
some sort of format string) as well, to avoid excessive future
compatability breakage (ie, whenever a new message is added).

> +- Create a function that gives a statistically excact value for a units
> +  chance of winning a battle.

I wrote a perl version once:
  http://www.mso.anu.edu.au/~dwp/freeciv/misc/fc_combat_odds.pl

> +- Teach the AI to Fortify units in non-city strategic positions. Also, it
> +  needs to not idle all it's units every turn, breaking 2 turn fortify.
> +
> +- Teach the AI to leave units alone in a turn to regain hit points. (it
> +  seems to have no concept of this at all!)

Yes, both of these rules appeared (or where changed) in freeciv after
the main work on the AI had stopped.

-- David



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