[Freeciv-Dev] Re: TODO
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On Sun, 24 Sep 2000 22:03:41 Trent Piepho wrote:
> On Sun, 24 Sep 2000, Thue wrote:
> > > > +- Create a function that gives a statistically excact value for a
units
> > > > + chance of winning a battle.
> > >
> > > I wrote a perl version once:
> > > http://www.mso.anu.edu.au/~dwp/freeciv/misc/fc_combat_odds.pl
> > > -- David
> >
> > I converted it to C, but haven't yet freecivisized it. I wanted to
understand
> > it, so the comments have a full formal proff of it's correctness...
> > Hopefully I will find the time to merge it into freeciv some time; I have
some
> > other usefull combat calculation code to also include.
>
> This is something I wrote to do the exactly same thing, when I worked on
> freeciv like 2 years ago. It's a much better algorithm than you've used.
Of
> course, do to NIH syndrome, you'll probably do things to stupid way. Or
> someone will change a variable so they can claim they wrote it.
"NIH"? Anyway, yes, it is a better algoritm.
But there us a small error on the line
p=sum_binomial(p,dhp/afp,ahp/dfp);
It should be
p=sum_binomial(p,dhp/afp + dhp%afp,ahp/dfp + ahp%dfp);
(still trying to understand the exact code in sum_binomial, though I appreciate
the principle)
double q=1-p;
double r,b,s;
int n=x+y-1,k;
Say, you didn't work on the freeciv AI? :)
-Thue
[Freeciv-Dev] Re: TODO, David Pfitzner, 2000/09/24
- [Freeciv-Dev] Re: TODO, Thue, 2000/09/24
- [Freeciv-Dev] Re: TODO, Erik Sigra, 2000/09/24
- [Freeciv-Dev] Re: TODO, Thue, 2000/09/24
- [Freeciv-Dev] Re: TODO, Thue, 2000/09/25
- [Freeciv-Dev] Re: TODO, Trent Piepho, 2000/09/25
- [Freeciv-Dev] Re: TODO, Thue, 2000/09/25
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