[Freeciv-Dev] Re: Sail River: Next Step
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On Fri, Aug 25, 2000 at 08:56:52AM +1000, Geoffrey Dunn wrote:
[...]
> by game start the player is considered to be in control of a
> civilisation not a tribe of nomadic people struggling to eat.
"Freelunch, cause people struggle to eat!"
It would avoid a possible trademark infringement :)
Seriously though, I'd love to try a Freeciv variant where roads and
cities do not exist at the start of the game. Some sort of 'camp'
notion could be used, for instance.
--
Reinier
- [Freeciv-Dev] Sail River: Next Step, Erik Sigra, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Gerhard Killesreiter, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Erik Sigra, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Gerhard Killesreiter, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Erik Sigra, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Robert Brady, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Gerhard Killesreiter, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Geoffrey Dunn, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step,
Reinier Post <=
- [Freeciv-Dev] Re: Sail River: Next Step, Reinier Post, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Wong TM (Huang Deming), 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Geoffrey Dunn, 2000/08/25
- [Freeciv-Dev] roads (was: Sail River: Next Step), Reinier Post, 2000/08/25
[Freeciv-Dev] Re: Sail River: Next Step, Jules Bean, 2000/08/24
[Freeciv-Dev] Re: Sail River: Next Step, Geoffrey Dunn, 2000/08/24
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