[Freeciv-Dev] Re: Sail River: Next Step
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Thu, Aug 24, 2000 at 06:48:28PM +0200, Erik Sigra wrote:
> Hi,
> Now that the sail_river patch by Jerzy approaches completion, I can't
> help posting some ideas :-)
I like these ideas.
However, generally, I think all of the below should predicate on their
own tech tree. It is good to make the tech tree richer, it makes for
more interesting trade-offs and possible different styles of play.
>
> Terrain Improvement:Canal
> * Built by Settlers.
> * Works like rivers.
> * Can be upgraded to heavy canals like roads are upgraded to railroads.
> * If a player tries to build a canal on a tile with road, and he doesn't
> have the tech bridge building, he has to choose between aborting or go
> ahead building the the canal, breaking the road.
> * No tech requirement (like roads).
> * Takes many times longer to build than roads (about 5x, depending on
> terrain). This is because players are not supposed to build canals in
> every tile, but only at strategic places, just like in the real
> world.
ISTR Civ I did have a tech for roads (e.g. the Roman civ started with
it, but some others didn't). Any, I'd definitely give this one a tech
called 'canal' or some such, it's very important.
(Incidentally a map of britain, france or holland on 'freeciv scale'
would revel canals on every square, I suspect, so they were quite
widespread...)
>
> Terrain Improvement:Heavy canal:
> * Canals and rivers can be upgraded to heavy canals by engineers
> (possibly with some technology) like roads are upgraded to railroads.
> * (Units which correspond to real world units that can pass for example
> the Panama Canal, can pass heavy canals in this game.)
> * Technology requirement? (I suggest somewhere near railroad in the tech
> tree.)
Something like engineering. Maybe a separate 'hydro engineering'.
> Unit:Barge (Combination of Caravan and Trireme. Movement like Trireme.)
> * Can be built by a player who has the techs for Triremes and Caravans.
That's probably fair enough --- not much tech involved in a barge ;-)
Jules
- [Freeciv-Dev] Re: Sail River: Next Step, (continued)
- [Freeciv-Dev] Re: Sail River: Next Step, Gerhard Killesreiter, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Erik Sigra, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Robert Brady, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Gerhard Killesreiter, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Geoffrey Dunn, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Reinier Post, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Reinier Post, 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Wong TM (Huang Deming), 2000/08/24
- [Freeciv-Dev] Re: Sail River: Next Step, Geoffrey Dunn, 2000/08/25
- [Freeciv-Dev] roads (was: Sail River: Next Step), Reinier Post, 2000/08/25
[Freeciv-Dev] Re: Sail River: Next Step,
Jules Bean <=
[Freeciv-Dev] Re: Sail River: Next Step, Geoffrey Dunn, 2000/08/24
|
|