[Freeciv-Dev] Re: Materials in Freeciv
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On Sat, 12 Aug 2000 03:57:07 -0300 Martin Olveyra <bj0v@xxxxxxxxxxxxxxxxxx>
wrote:
> On Fri, 11 Aug 2000, Greg Wooledge wrote:
> >
> > Another HOMM3 feature for resource management is the Marketplace city
> > improvement. It allows you to trade one type of resource for another,
> > at a considerable loss of value. But if you desperately need just
> > one more crystal to build that Mage Guild Level 4, and you have a few
> > hundred wood stockpiled.
>
> I prefer CPU make this work instead of the player (transparently for the
> player, as I said before); other way, the game will be very heavy for the
> player.
I get the feeling you're talking about two different things here. I
think Greg is talking about a single city being able to exchange a large
quantity of one resource for a small amount of another. You, Martin, are
talking about a city trading resources with another city to meet it's
needs, so that in effect the resources are in a global pool. Am I on the
right track? I think both are important. I'd love to see if this could
be used to implement Master of Magic style gold + mana production.
Geoff
Geoffrey Dunn geoffrey@xxxxxxxxxxxxx ICQ:8117102
http://www.backmeup.net.au/~gdunn/
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