[Freeciv-Dev] Re: Materials in Freeciv
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On Sat, 12 Aug 2000, SamBC wrote:
> This seems a good idea, but better would be rulesets/modpacks specifying the
> number/type of resources and their sources, so rather than a square having
> '4 food, 3 resources, 1 trade' it would have '4 food, 2 wood, 1 ore, 1
> trade'. Then units/improvements would have similar construction
> requirements, so rather than 40 resources you might need 30 wood + 10 ore.
>
> This has the advantage of allowing good-ol' Civ-style play with only
> 'shields', nothing else. Then you can make modpacks for utterly different
> gaming styles (at the option of the maintainers, freeciv mode could use the
> new system)
Yes. This is a more intelligent choice.
I'm going in that direction. Thank you.
P.D.
(Now I understand what Greg Wooledge tried to say. Sorry Greg. Next time, be
more clear ;-) )
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