[Freeciv-Dev] Re: Materials in Freeciv
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* "Martin" == Martin Olveyra schrieb am Fri, 11 Aug 2000 16:57:14 -0300:
> Another feature that must be implemented in this case is a
> distributed based material managing. That means, any material
> surplus of a city can be "absorbed" by another cities to complete
> their respective productions. This is very important due to the
> relative scarcity of specials.
This will be interesting for making a colonization modpack :)
> 1- Four kind of materials were added --oil, iron, stone, coal--
> which can represent abstractly a bigger amount of real materials.
Could you take a more general approach? Colonization needs more
materials :)
> For example, oil can be extracted from seals, whales or mineral oil.
> Coal material is the production of forests tiles (wood) and coal
> specials tiles, etc. The code can easily be modified to add or
> remove materials. (This part is actually done)
This is nice. In colonization you can use cotton to make fabrics, cane
to make rum, etc.
Cheers,
Gerhard
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