[Freeciv-Dev] Re: clistat
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On Mon, 14 Aug 2000, David Pfitzner wrote:
> Lauri Tarkkala <ltarkkal@xxxxxxxxxxxxxxx> wrote:
>
> > Attached is a simple patch against the freeciv in CVS (2000-08-13).
> >
> > It adds one command "clistat", which looks like:
> >
> > > /clistat
> > Nr: FD: User:
> > 00 4 ltarkkal <ltarkkal@localhost> Idle: 5 s Lost: 0 B Sent: 622 B Buf:
> > 0 B
>
> I wonder if it would be better to just add this information to the
> existing 'list connections' (eg, add an extra line for each conn),
> or add 'list clistats', rather than adding an new server command.
On second thought... The send_buffer should be dynamic (i think David was
planning this recently). Whenever it goes full, it should grow in
MAX_LEN_PACKET steps. It could start with the current size of
10*MAX_LEN_PACKET. This should make "lost" packets a rarer event (unless
the send_buffer gets REALLY big (like 1Mb), or realloc fails - in that
case we probably should cut that player connection.
Lauri mentioned that the server network traffic was quite large (8.5MB in
2 hours if i remember correctly). Maybe that should also be looked into,
if the traffic was smaller, the send_buffer wouldn't get full so quickly.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
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