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[Freeciv-Dev] Re: clistat
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To: freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: clistat
From: "Per I. Mathisen" <Per.Inge.Mathisen@xxxxxxxxxxx>
Date: Mon, 14 Aug 2000 09:18:19 +0200 (MET DST)

On Mon, 14 Aug 2000, Lauri Tarkkala wrote:
> > Lauri mentioned that the server network traffic was quite large (8.5MB in
> > 2 hours if i remember correctly).  Maybe that should also be looked into, 
> > if the traffic was smaller, the send_buffer wouldn't get full so quickly.
> 
> Yeah, we played a test game, and the server really does spam the client
> with data.
...
> I think it might be worthwhile looking at trying to make
> the packets smaller by atleast an order of magniture. The game will
> become far more playable (in the later stages, when the
> maps become really big) for people with slower connections.
> 
> An easy fix would be to use a simple huffman packer,
> this would be relatively fast even on smaller systems. 

Have anyone tried to watch freeciv with a sniffer and see what packets are
causing this massive traffic? If it is an endless number of tiny packets
that make up this traffic, then compression will do little good. If it is
text messages, then these should rather be eliminated than
compressed. IMHO.

Yours,
Per




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