[Freeciv-Dev] CTP implementation
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i've started work on implementation of good idea's from civCTP into freeciv.
did anybody else start this yet?
i don't want to implement everything and do want to include some other
things to not get into copyright-troubles. help and suggestions on what
should and should not be kept or should be added are welcome
my plan is to start implementing easily compatible things first (simplified
rulesets and tilesets)
next proceed by adding a global CTP-flag that allows choosing between
"normal" and "CTPmodpack" routines.
the routine i'll start with will be a server-side combat resolution routine
(that calculates combats like CTP). this only works when stacking of units
is possible. This might be implemented in a freeciv compatible way by
allowing the players to make some units "slave" to a "leader" unit. The
"slave" units no longer get focus and automove to the "leader" unit and
after that move with the leader unit until they are "freed" again by
clicking on them and regain focus. also more user-friendly than stacking
would be.
next i intend to proceed by making a new subroutine that figures out wich
advances can be researched after an advance has been completed (this works
differently in CTP).
i'm not a very experienced programmer and it will take me some time to get
really familiar with the freeciv code but we'll see how it works out.
Marc
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- [Freeciv-Dev] CTP implementation,
Marc Strous <=
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