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[Freeciv-Dev] Re: Some ideas
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Some ideas
From: cyb97 <cyb97@xxxxxxxxxxxxxx>
Date: Wed, 31 May 2000 00:06:12 +0100

on 30.05.2000 22:29:13, the guilty party (ie. andrew_mcguinness@xxxxxxxxxxx), 
stuck his/her head out with the following anouncement:
>On 30 May, cyb97 wrote: > on 29.05.2000 19:57:05, 
>the guilty party (ie. Tomasz Wegrzanowski), stuck his/her head out with
>the following anouncement:
>
> >>>>> [snipped away _alot_ of old discussion about transporters and
>killing of units] >>If they can't reach shore or another transport, they
>can be simply killed, >>as it is done now. > yeah, but atleast you'll
>have a chance to rescue some of the stronger and more expensive  > units
>(since they'll survive longer than fragile units)...   
>
>I think that rescuing sailors is way too low-level for freeciv.  If
>your ship gets sunk, your equipment is gone, and the only thing that
>can be rescued is the people.  At the level of freeciv gameplay, a unit
>that has lost its equipment is basically destroyed, just as much as a
>combat unit which is defeated on land.  There will always be survivors,
>but they are below the scale that the game is simulating.
I'm not saying we should rescue them for the sake of humanity, but more like 
infantry-like units, haven't got much equipment. Marines for instance should be 
able to survive at sea 
for a couple of rounds, I can see what your point is and you almost got me off 
the idea there, but what I'm saying is that it doesn't have to be like that, 
but at least leave and option for 
and then turn it of by default or something, so low-level control freaks like 
me can play with it....

--
andreas landmark / IVC
cyb97 / noXtension
cyb97@xxxxxxxxxxxxxx
andreas@xxxxxxxxxxx




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