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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Fanatism patch.
From: Vincent Dubois <Vincent.Dubois@xxxxxxxxxxxxxxxxxxx>
Date: Wed, 24 May 2000 15:28:25 +0200 (CEST)

I made a pacth for adding fanatism government. It does the
following :

- add gvt flags : 
   G_SCIENCE_HALVED  : overall science is halved under fanatism
   G_NO_UNHAPPY,     : no unhappy citizen 
   G_CONVERT_TITHES_TO_MONEY, : temple, colosseum and cathedral
                                generate "tithes" (gold)  
   G_HAS_FANATICS, : fanatics may be build, and have no upkeep

- add unit flag :
   F_FANATIC : unit is a fanatic unit, and may only be build unter
               government with G_HAS_FANATICS flag.


- re-insert crusaders, elephants, for they are in tech path
  for fanatism


I hope it will note unbalance the game too much. Please note :
- This patch generate less tithes civ2 actually does.
- Fundamentalism may help already big empire to finish opposent
  quickly.
- Science penalty may be set higher to balance the game.
  (1/4 or even 1/8 ??)
- No change has been made to IA. Don't know if IA player
  could take advantage of this gvt ...
- Fanatic is not made default units. Could someone help ??

Any comment ???


Vincent DUBOIS

Attachment: fanatism.diff
Description: Text document


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