[Freeciv-Dev] Fanatism patch.
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
I made a pacth for adding fanatism government. It does the
following :
- add gvt flags :
G_SCIENCE_HALVED : overall science is halved under fanatism
G_NO_UNHAPPY, : no unhappy citizen
G_CONVERT_TITHES_TO_MONEY, : temple, colosseum and cathedral
generate "tithes" (gold)
G_HAS_FANATICS, : fanatics may be build, and have no upkeep
- add unit flag :
F_FANATIC : unit is a fanatic unit, and may only be build unter
government with G_HAS_FANATICS flag.
- re-insert crusaders, elephants, for they are in tech path
for fanatism
I hope it will note unbalance the game too much. Please note :
- This patch generate less tithes civ2 actually does.
- Fundamentalism may help already big empire to finish opposent
quickly.
- Science penalty may be set higher to balance the game.
(1/4 or even 1/8 ??)
- No change has been made to IA. Don't know if IA player
could take advantage of this gvt ...
- Fanatic is not made default units. Could someone help ??
Any comment ???
Vincent DUBOIS
fanatism.diff
Description: Text document
- [Freeciv-Dev] Fanatism patch.,
Vincent Dubois <=
|
|