[Freeciv-Dev] Re: Fanatism patch.
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On Wed, May 24, 2000 at 12:52:58PM -0500, Tony Stuckey wrote:
> On Wed, May 24, 2000 at 03:28:25PM +0200, Vincent Dubois wrote:
> > I made a pacth for adding fanatism government. It does the
> > following :
> >
> > - add gvt flags :
> > G_SCIENCE_HALVED : overall science is halved under fanatism
> > G_NO_UNHAPPY, : no unhappy citizen
> > G_CONVERT_TITHES_TO_MONEY, : temple, colosseum and cathedral
> > generate "tithes" (gold)
> > G_HAS_FANATICS, : fanatics may be build, and have no upkeep
> >
> > - add unit flag :
> > F_FANATIC : unit is a fanatic unit, and may only be build unter
> > government with G_HAS_FANATICS flag.
>
> When enabling this government in the Civ2 ruleset, all of these
> are needed. For the FreeCiv ruleset, I propose removing
> G_CONVERT_TITHES_TO_MONEY, and making G_NO_UNHAPPY into doubled martial
> law, as Communism gets.
Should G_SCIENCE_HALVED be changed somehow into a general multiplier
flag, so that mod-makers can build governments with bonus/penalties to
any of trade/science/money/product?
Jules
--
Jules Bean | Any sufficiently advanced
jules@{debian.org,jellybean.co.uk} | technology is indistinguishable
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