Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2000:
[Freeciv-Dev] Re: Fanatism patch.
Home

[Freeciv-Dev] Re: Fanatism patch.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: Vincent Dubois <Vincent.Dubois@xxxxxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Fanatism patch.
From: Jules Bean <jmlb2@xxxxxxxxxxxxxxxx>
Date: Wed, 24 May 2000 18:58:08 +0100

On Wed, May 24, 2000 at 12:52:58PM -0500, Tony Stuckey wrote:
> On Wed, May 24, 2000 at 03:28:25PM +0200, Vincent Dubois wrote:
> > I made a pacth for adding fanatism government. It does the
> > following :
> > 
> > - add gvt flags : 
> >    G_SCIENCE_HALVED  : overall science is halved under fanatism
> >    G_NO_UNHAPPY,     : no unhappy citizen 
> >    G_CONVERT_TITHES_TO_MONEY, : temple, colosseum and cathedral
> >                             generate "tithes" (gold)  
> >    G_HAS_FANATICS, : fanatics may be build, and have no upkeep
> > 
> > - add unit flag :
> >    F_FANATIC : unit is a fanatic unit, and may only be build unter
> >            government with G_HAS_FANATICS flag.
> 
>       When enabling this government in the Civ2 ruleset, all of these
> are needed.  For the FreeCiv ruleset, I propose removing
> G_CONVERT_TITHES_TO_MONEY, and making G_NO_UNHAPPY into doubled martial
> law, as Communism gets.

Should G_SCIENCE_HALVED be changed somehow into a general multiplier
flag, so that mod-makers can build governments with bonus/penalties to
any of trade/science/money/product?

Jules

-- 
Jules Bean                          |        Any sufficiently advanced 
jules@{debian.org,jellybean.co.uk}  |  technology is indistinguishable
jmlb2@xxxxxxxxxxxxxxxx              |               from a perl script



[Prev in Thread] Current Thread [Next in Thread]