[Freeciv-Dev] Re: Fanatism patch.
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Tony Stuckey (stuckey@xxxxxxxxxxxxxxxxx) wrote:
> > G_SCIENCE_HALVED : overall science is halved under fanatism
> > G_NO_UNHAPPY, : no unhappy citizen
> > G_CONVERT_TITHES_TO_MONEY, : temple, colosseum and cathedral
> > generate "tithes" (gold)
> > G_HAS_FANATICS, : fanatics may be build, and have no upkeep
> > F_FANATIC : unit is a fanatic unit, and may only be build unter
> > government with G_HAS_FANATICS flag.
> When enabling this government in the Civ2 ruleset, all of these
> are needed. For the FreeCiv ruleset, I propose removing
> G_CONVERT_TITHES_TO_MONEY, and making G_NO_UNHAPPY into doubled martial
> law, as Communism gets.
If you remove *both* of these, Fundamentalism has no purpose any more.
The Fanatic unit doesn't compensate for half-science.
> The AI chooses the next unit build based upon raw unit power.
> Fanatics are not a particularly good unit compared to Riflemen, Alpine
> Troops, Mech Infantry, or Howitzers. The AI will therefore choose those
> units over Fanatics.
Actually, they compare pretty well to Riflemen, especially since they
are upkeep-free. They cost half what Riflemen cost, and have the same
defense rating (albeit a lower attack).
(Or am I mis-remembering?)
--
Greg Wooledge | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx | Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |
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