[Freeciv-Dev] Re: #define $#@$%! template
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On Wed, Apr 26, 2000 at 01:08:34PM -0500, Dan Gohman wrote:
> What would people think about writing freeciv in c++?
>
> Ways in which freeciv would benifit:
>
> - Language support for objects (unit, city, player, etc.)
> - STL collections to replace the speclist stuff and the hashing code
> - real iterators instead of big cpp macros.
>
> I've done a little bit of hacking on this on my local tree, and I think
> this could be a worthwhile thing. IMO the code looks a lot cleaner.
>
> I'm open to discussion.
And cons are :
- less people know c++ that c
- c++ compiles much slower
- c++ compiler makes worse code
Is there any TODO item that would be much easier if switched c -> c++ ???
- [Freeciv-Dev] what the $#@$%!, Jeff Mallatt, 2000/04/26
- [Freeciv-Dev] #define $#@$%! template, Nicolas BRUNEL, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Dan Gohman, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template,
Tomasz Wegrzanowski <=
- [Freeciv-Dev] Re: #define $#@$%! template, Thue Janus Kristensen, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Michael H. Price II, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, paulz, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Dan Gohman, 2000/04/26
- [Freeciv-Dev] OO model for Freeciv? (was: #define $#@$%! template), Reinier Post, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Vasco Alexandre Da Silva Costa, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
[Freeciv-Dev] Re: what the $#@$%!, Thue Janus Kristensen, 2000/04/26
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