[Freeciv-Dev] Re: #define $#@$%! template
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On Wed, Apr 26, 2000 at 07:44:42PM -0700, paulz@xxxxxxxxxxxxxx wrote:
>
> Please read the freeciv-dev archives (http://arch.freeciv.org) for more
> enlightening details.
I have now searched through the archives and am enlightened. The primary
reason cited by developers for using C is portability.
I don't know what platforms people are running freeciv on these days, but if
switching to C++ would mean that some of these platforms would no longer be
able to compile freeciv, then that is a good enough reason to stick with C.
-Dan
--
Dan Gohman
gohmandj@xxxxxxxxxxx
- [Freeciv-Dev] what the $#@$%!, Jeff Mallatt, 2000/04/26
- [Freeciv-Dev] #define $#@$%! template, Nicolas BRUNEL, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Dan Gohman, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Thue Janus Kristensen, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Michael H. Price II, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, paulz, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template,
Dan Gohman <=
- [Freeciv-Dev] OO model for Freeciv? (was: #define $#@$%! template), Reinier Post, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Vasco Alexandre Da Silva Costa, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
[Freeciv-Dev] Re: what the $#@$%!, Thue Janus Kristensen, 2000/04/26
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