[Freeciv-Dev] Re: #define $#@$%! template
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On Thu, 27 Apr 2000, Tomasz Wegrzanowski wrote:
> On Wed, Apr 26, 2000 at 01:08:34PM -0500, Dan Gohman wrote:
> > What would people think about writing freeciv in c++?
> >
> > Ways in which freeciv would benifit:
> >
> > - Language support for objects (unit, city, player, etc.)
> > - STL collections to replace the speclist stuff and the hashing code
> > - real iterators instead of big cpp macros.
> >
> > I've done a little bit of hacking on this on my local tree, and I think
> > this could be a worthwhile thing. IMO the code looks a lot cleaner.
> >
> > I'm open to discussion.
>
> And cons are :
> - less people know c++ that c
> - c++ compiles much slower
> - c++ compiler makes worse code
>
> Is there any TODO item that would be much easier if switched c -> c++ ???
Well, objects would be nice for designing AI.
(Not that I know C++, but not knowing C didn't stop me when I needed to
code in it :-P )
-Thue
- [Freeciv-Dev] what the $#@$%!, Jeff Mallatt, 2000/04/26
- [Freeciv-Dev] #define $#@$%! template, Nicolas BRUNEL, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Dan Gohman, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template,
Thue Janus Kristensen <=
- [Freeciv-Dev] Re: #define $#@$%! template, Michael H. Price II, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, paulz, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Dan Gohman, 2000/04/26
- [Freeciv-Dev] OO model for Freeciv? (was: #define $#@$%! template), Reinier Post, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Vasco Alexandre Da Silva Costa, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
[Freeciv-Dev] Re: what the $#@$%!, Thue Janus Kristensen, 2000/04/26
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