[Freeciv-Dev] Re: #define $#@$%! template
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What would people think about writing freeciv in c++?
Ways in which freeciv would benifit:
- Language support for objects (unit, city, player, etc.)
- STL collections to replace the speclist stuff and the hashing code
- real iterators instead of big cpp macros.
I've done a little bit of hacking on this on my local tree, and I think
this could be a worthwhile thing. IMO the code looks a lot cleaner.
I'm open to discussion.
-Dan
--
Dan Gohman
gohmandj@xxxxxxxxxxx
- [Freeciv-Dev] what the $#@$%!, Jeff Mallatt, 2000/04/26
- [Freeciv-Dev] #define $#@$%! template, Nicolas BRUNEL, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template,
Dan Gohman <=
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Thue Janus Kristensen, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Michael H. Price II, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, paulz, 2000/04/26
- [Freeciv-Dev] Re: #define $#@$%! template, Dan Gohman, 2000/04/26
- [Freeciv-Dev] OO model for Freeciv? (was: #define $#@$%! template), Reinier Post, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Vasco Alexandre Da Silva Costa, 2000/04/27
- [Freeciv-Dev] Re: #define $#@$%! template, Tomasz Wegrzanowski, 2000/04/27
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