[Freeciv-Dev] paradrops
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A little cleanup of the (previously) very ugly do_paradrop function. Now
it does not always return 0. :)
I also renamed can_unit_paradropped() to can_unit_paradrop().
While I was testing I notices that the cursor was not updated if the
paradrop failed (fx if you tried to drop into water). I added calls to do
this both for paradrop and things like goto (I had noted a little
intermediate trouble with the goto cursor, and the call can't hurt)
-Thue
paradrop_cleanup-Apr-26.diff
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