[Freeciv-Dev] Re: Idea: Tactics of burned land
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Matthew Fuller (fullermd@xxxxxxxxxxxx) wrote:
> It'd be great if there was some way we could raze cities instead of just
> taking them over when we win them in battle. Especially with the
> braindead way the AI lays out cities sometimes...
CTP allows cities of size 3 or smaller to be disbanded at will.
They are replaced with a Settler unit instantaneously at no cost.
(The Settler has 0 movement points.)
I don't know what happens if you try to disband a space or sea city.
I've never done that. The manual does not say, either.
The closest you can get in Freeciv (or Civ1/2) is to build a Settler the
old-fashioned way while the city is size 1. In Freeciv, you'll have to
set a city option in order for this to work.
A server option could take care of this. Call it, say, "disband_size",
default 0. A disband_size of 0 would mean traditional Freeciv behavior.
A disband_size of N (N > 0) would mean that a city of size N or
smaller could be disbanded at will. For CTP emulation, then, you'd set
disband_size 3.
Of course, you'd also need client-side support, including changes to
the network protocol.
--
Greg Wooledge | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx | Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |
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