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[Freeciv-Dev] Re: Idea: Tactics of burned land

[Freeciv-Dev] Re: Idea: Tactics of burned land

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To: Tuomas Airaksinen <tuma@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Idea: Tactics of burned land
From: Sean Connor <sec@xxxxxxxxxxxxxxx>
Date: Sat, 22 Apr 2000 03:26:47 -0600

On Sat, Apr 22, 2000 at 12:00:51PM +0300, Tuomas Airaksinen wrote:
> One idea again: Tactics of burned land (name okay in english?)

I think the English term you're looking for is 'scorched earth policy'.
> So, this would mean an ability to DESTROY city and/or make inhabitants escape
> from your city before enemy concuers it. This is originally from warlords 3
> game, and it's quite realistic if you get sanctions/lose your reputation
> when burning your city. Escape would take longer time and be more humany (so
> no sanctions/lose of reputation necessary). 
> Of course, this would be an optional feature (server option, I suppose).

Interesting idea, although I'd say it's in FreecivNG territory.  This kind
of thing certainly has happened in the past.

Something else that could happen:  If you burn a city, it's possible that
some of the inhabitants could escape.  Thus, create a 'refugee' unit.  Since
these people are obviously not going to be too pleased with you, make it so
that an enemy unit can convert them into a settler for their civilization.
If the refugee unit isn't converted or destroyed within several turns, it 
could found a barbarian city.

  -Sean Connor  (sec@xxxxxxxxxxxxxxx)

The fact that an opinion has been widely held is no evidence that it
is not utterly absurd; indeed, in view of the silliness of the
majority of mankind, a widespread belief is more often likely to be
foolish than sensible.
                -- Bertrand Russell

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