[Freeciv-Dev] Re: Idea: Tactics of burned land
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On Sat, 22 Apr 2000, Sean Connor wrote:
> On Sat, Apr 22, 2000 at 12:00:51PM +0300, Tuomas Airaksinen wrote:
> > One idea again: Tactics of burned land (name okay in English?)
>
> I think the English term you're looking for is 'scorched earth policy'.
Thanks for your clarification ;)
(BTW, it's always welcome whatever fool I'm talking (with my poor English...))
>
> > So, this would mean an ability to DESTROY city and/or make inhabitants
> > escape
> > from your city before enemy concuers it. This is originally from warlords 3
> > game, and it's quite realistic if you get sanctions/lose your reputation
> > when burning your city. Escape would take longer time and be more human (so
> > no sanctions/lose of reputation necessary).
> >
> > Of course, this would be an optional feature (server option, I suppose).
>
> Interesting idea, although I'd say it's in FreecivNG territory. This kind
> of thing certainly has happened in the past.
>
> Something else that could happen: If you burn a city, it's possible that
> some of the inhabitants could escape. Thus, create a 'refugee' unit. Since
> these people are obviously not going to be too pleased with you, make it so
> that an enemy unit can convert them into a settler for their civilization.
> If the refugee unit isn't converted or destroyed within several turns, it
> could found a barbarian city.
Sounds nice to me... Hmm. so we couldn't help creating a new unit?
--
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