[Freeciv-Dev] Re: Clarifications on Civ2 Isometric Tileset
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On Thu, Apr 20, 2000 at 03:55:06PM +0200, Erik Sigra wrote:
> I never had any adapting problems with isometric/overhead views because the
> directions on the screen match the directions of the arrow keys in both
> cases. Some periods I play overhead games, some periods I play isometric
> games so have both systems in my fingers. However I make occational mistakes
> too due to whatever. The workaround for this is saving often and loading
> after a moving mistake. A much better solution would be an <b>undo
> command</b> easily accessible thorugh a keyboard command.
You must consider that Freeciv was designed specifically for
human-to-human play. It is 'almost real time'; reloading and undo are
out of the question. Also, the Freeciv interface allows much faster
play. I wonder how they ever managed to turn Civ II into a multiplayer
game; was it turn-based? If so, did anybody ever manage to *finish*
a game?
> play by email when players don't do their turns simultaneously.
> I'm not a programmer but i think this seems to be a rather easy to implement
> feature.
A patch is in the works, or has already been submitted to this list,
to allow this. Has anybody tested it?
--
Reinier Post
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