[Freeciv-Dev] Re: Clarifications on Civ2 Isometric Tileset
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(2) Isometric means you are not confined to a single tileset!
There are dozens if not hundreds of megabytes of art created for >Civ2.
Players can swap in whatever graphics patch or combination of >graphics
they want. Civ2 supports the design of scenarios, so there >are graphics
sets created for very specific worlds, for instance the >American Civil
War, Hannibal's campaign, or Star Wars environments. Ideally the FreeCiv
client would also allow the player to use >alternate graphics files..
Actually, Freeciv does support alternative tilesets and other graphic files.
And it should be able to support Scenarios (Mod Packs) in the near future,
if not already.
(3) Gridlines
The screenshots of my graphics were created with Civ 2's optional
gridlines turned off (I think most play it that way). I will try to
post an image which shows what it looks like with gridlines toggled >on -
they make movement much easier until you are accustomed to the >isometric
view.
I always play with the gridlines turned on, even with the overhead view of
Freeciv (yes, there are optional gridlines in Freeciv too :-). I had some
problem adapting to the isometric view of Civ2 because the sense of
direction has changed, i.e. movement up/down/left/right in the isometric
view would have been diagnal in the overhead view, so I kept pressing the
wrong keys on the numpad. Of course I got used to it after a couple of
games, but I still make occasional mistakes due to force of habit.
(4) Bit Depth (amount of colors)
The graphics you saw are GIF files, but in actuality this does not
matter as the relatively primitive Civ2 graphic engine is far more
restrictive that the GIF format. I don't know the exact number, but >I
think Civ2 only allows use of a few dozen colors (only three reds, >for
instance). My original graphics files were created as 24-bit, so >they
could look better in a game system which supported a greater bit >depth.
That's certainly good news because Freeciv doesn't impose that kind of
restrictions.
Mike
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- [Freeciv-Dev] Re: Clarifications on Civ2 Isometric Tileset,
Mike Jing <=
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