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[Freeciv-Dev] Re: Clarifications on Civ2 Isometric Tileset
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[Freeciv-Dev] Re: Clarifications on Civ2 Isometric Tileset

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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Clarifications on Civ2 Isometric Tileset
From: "Erik Sigra" <sigra@xxxxxxx>
Date: Thu, 20 Apr 2000 15:55:06 +0200

> I always play with the gridlines turned on, even with the overhead view of
> Freeciv (yes, there are optional gridlines in Freeciv too  :-).  I had
some
> problem adapting to the isometric view of Civ2 because the sense of
> direction has changed, i.e. movement up/down/left/right in the isometric
> view would have been diagnal in the overhead view, so I kept pressing the
> wrong keys on the numpad.  Of course I got used to it after a couple of
> games, but I still make occasional mistakes due to force of habit.

I never had any adapting problems with isometric/overhead views because the
directions on the screen match the directions of the arrow keys in both
cases. Some periods I play overhead games, some periods I play isometric
games so have both systems in my fingers. However I make occational mistakes
too due to whatever. The workaround for this is saving often and loading
after a moving mistake. A much better solution would be an <b>undo
command</b> easily accessible thorugh a keyboard command. At least in single
player and play by email when players don't do their turns simultaneously.
I'm not a programmer but i think this seems to be a rather easy to implement
feature.




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