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[Freeciv-Dev] Re: generalized improvemants (PR#243)

[Freeciv-Dev] Re: generalized improvemants (PR#243)

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: generalized improvemants (PR#243)
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Mon, 03 Apr 2000 04:21:01 -0500

At 2000/04/03 03:00 , =?BIG5?B?vbKr7bXY?= wrote:
>> I would like to see this patch broken up into smaller parts or steps,
>> as much as possible, which can then be more easily checked/tested.
>Agree. I posted them in several stages, it is just that they
>never get into CVS, and thus keep on growing.
>Unfortunately, all those patches are outdated by now.
>The various stages I validated them are as follows:
>1. edit ruleset files
>2. introduce enums, add structures/members
>3. server reads in ruleset
>4. server truely implements ruleset (should have done 5 first)
>5. server sends ruleset to client (should have been done before 4)
>6. AI understands ruleset (I halted here)

The problem is that a patch must be complete.  It can't leave the CVS code
in a dysfunctional state.


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