[Freeciv-Dev] Re: server hangs
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Reinier Post wrote:
>
> On Sun, Mar 12, 2000 at 10:27:52PM -0800, Mark Hayden wrote:
> > Are the people on this list aware that the server has
> > a tendency to hang for 10-20 minutes when playing with
> > large numbers of clients?
>
> Yes. I've always assumed it was due to a bad connection from
> one of the users. Such a user may connect while the game is running.
Right, a likely scenario is that the
TCP buffer fills up for a slow client and the
server blocks while trying to send to it. The chance
of having at least one slow client grows with the
number of players.
> > Imagine getting 10 people to join a game,
> > playing for an hour, and then having the game break up
> > because the server hangs for 20 minutes. I bet
> > this turns alot of people off from the game.
>
> It isn't all that common.
I disagree.
I've had this happen in at least 5 games. It happened
several times in a game last night. Most of the players
were joined at a second server that we would keep going to
to talk while waiting for the first server to un-hang.
Really, really annoying.
> > A likely cause of the problem was described in a bug report
> > I posted over 2 weeks ago, #280, for which I have seen only
> > one message on this list. I haven't seen any other traffic
> > related to fixing server hangs.
>
> http://arch.freeciv.org/freeciv-dev-200003/msg00037.html
> http://arch.freeciv.org/freeciv-cvs-200003/msg00008.html
The current version of the code under CVS doesn't appear to
block, but will now drop random data in the connection stream,
which I believe can then cause anything to happen, such as a
server/client crash.
> Another idea I've been thinking of: a Freeciv echo packet
> (might use an existing packet type). The server could do
> a 'Freeciv ping' to all clients, and clients could do the
> same to servers, even before being connected.
I think this is a good idea.
regards, Mark
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