[Freeciv-Dev] Re: War/Peace
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>Buy city was option in payciv that you paid twice as much for city, but
> you didn't break treaty.
>You can negotiate with players about gold/cities/techs/maps exchange.
>This mechanism should be used instead of buy_city, because :
>- ai have to be smart, not fooled by
>- NO ONE will use buy_city against human player, guess why
Maybe you could have an evaluation of the value of the city, before you
buy it, in order to avoid being fooled. Then, the computer or the player
car ask a bit less or more.
Alex
"Holy war for holy fools,
Blessed are those who break the rules."
- Samael -
[Freeciv-Dev] Re: War/Peace, Mike Jing, 2000/03/07
[Freeciv-Dev] Re: War/Peace,
Alexandre BERAUD <=
[Freeciv-Dev] Re: War/Peace, Alexandre BERAUD, 2000/03/08
[Freeciv-Dev] Re: War/Peace, Alexandre BERAUD, 2000/03/14
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