[Freeciv-Dev] Re: Fundamentalism
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I like your thinking...
IMHO, the aim with fundamentalism was to have a
society that was very stable and militarily capable,
but static. Your suggestion would be almost the
opposite - dynamic but unstable.
Maybe make every new technology aquired trigger a
chance of a revolt? The civ2 50% research penalty
proved to be an insufficient "disadvantage" to this
type of goverment.
Incidentally, I have always felt that "Fundamentalism"
was a poor choice of name. I would much prefer
"Theocracy". But I suppose, since civ2, we're stuck
with it.
--- Asher Densmore-Lynn <jesdynf@xxxxxxxxxxxx> wrote:
> File this in the
> After-2.0-And-We-Can-Consider-Your-Lame-Idea box.
>
> Fundamentalism sure seems powerful. But what's the
> problem with a
> fundamentalist mindset?
>
> Other fundamentalists.
>
> Every turn your government is a Fundamentalist
> government, there is a
> cumulative one percent chance that a revolt will
> occur, costing you however
> many cities a revolt would consume.
>
> Effectively making Fundamentalism a very useful
> thing to get you out of a
> jam, but far too dangerous to maintain.
>
> --
> Asher Densmore-Lynn <jesdynf@xxxxxxxxxxxx>
>
>
>
>
=====
Andrew McGuinness Luton, UK
andrew_mcguinness@xxxxxxxxxxx
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- [Freeciv-Dev] Re: Fundamentalism,
Andrew McGuinness <=
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